STAT ACTOR - STAT CACHE - STAT CLIP - STAT FILTER
Shows various statistics.
STAT FPS - STAT GAME
Show frame time in milliseconds
STAT GLOBAL - STAT HARDWARE - STAT ILLUM -STAT LIGHT - STAT MESH
Shows useful performance timings in milliseconds
STAT NET - STAT POLYC - STAT POLYV
STAT REJECT - STAT OCCLUSION
STAT SOFT - STAT SPAN - STAT ZONE
Show network performance statistics including ping, packet loss, bytes/second.
DEBUG CRASH
Test crashing the game by appError.
DEBUG EATMEM
Test allocating memory until it fills up.
DEBUG GPF
Test a general protection fault.
DEBUG RECURSE
Test crash by infinite recursion.
DUMPCACHE
Display the contents of the memory cache GCache.
DUMPNATIVES
Display a list of unused native function ids.
EDITACTOR CLASS=classname
During game play, edits the properties of the nearest actor belonging
to that class. Cool for debugging.
GET (classname) (variable)
Gets the default value for a variable in a class
MARK
Mark all objects that are in memory (for garbage collection debugging
in conjunction with MARKCHECK).
MARKCHECK
Display a list of all unmarked objects that are in memory
(for garbage collection debugging in conjunction with MARK).
MEM
List memory usage; only works when Unreal is compiled with the
memory-tracking option (it's usually not).
MEMSTAT
Show Windows overall memory statistics.
OBJ CLASSES
Prints a list of all loaded classes.
OBJ DEPENDENCIES PACKAGE=pkgname
EXCLUDE1=otherpackage EXCLUDE2=otherpackage...
Show package dependencies
OBJ GARBAGE
Collect and purge garbage ("garbage" means objects which are no
longer in use).
OBJ HASH
Show object hashing statistics.
OBJ LINKERS
Show a list of active linkers (each linker is responsible for loading
objects from a package file).
OBJ LIST CLASS=objectclass INSIDE=insideclass
List all objects belonging to the class and residing inside the
specified object. If the class isn't specified, lists ALL objects.
If the inside object isn't specified, shows all objects.
Gives a summary of memory usage.
This is very useful during game play for figuring out how much
memory is being used. In UnrealEd, this statistic isn't useful because
a huge amount of extra stuff is loaded which might not be used by
your map.
OBJ REFS CLASS=objectclass NAME=objectname
Show a list of objects which reference the object you specify.
When trimming memory usage, this is useful for figuring out why
some object is being loaded.
REPORT
Copies a report of the current gameplay situation to the clipboard.
You can then paste the resulting text into an email program,
Notepad, etc. Extremely useful for beta testers, because it dumps
the player's X,Y,Z location, the difficulty level, etc.
RMODE Set the rendering mode. 0-9
SET (class) (variable) (value)
Sets the specified property of the specified class with the specified value
SHOWACTORS
Shows actors during gameplay.
SOCKETS
In network play, shows a list of network sockets (UNetConnection's) in use.
URL
urlname In network play, parses a URL and displays its components.
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