Bull1.pcx (The chest and arms)
Bull2.pcx (The Thighs and Boots)
Bull3.pcx (The shoulders and arms)
Bull4.pcx (The default face skin)
Bull4faces.pcx (A face belonging to 'Bull')
Bull5faces.pcx (Bull's portrait file for the chat messages)
Note the files with 'faces' in the name are additional face files.
If i wanted to do another selectable face for my skin (i'll call him 'Bull')
I would add 2 more files :- Bull4Roger.pcx, and test5Roger.pcx.
They should now appear in the window on the right.
[public]
Object=(Name=soldierskins_BullDozerskins.rogx1,Class=Texture,Description="BullBot")
Object=(Name=soldierskins_BullDozerskins.Bull2,Class=Texture)
Object=(Name=soldierskins_BullDozerskins.Bull3,Class=Texture)
Object=(Name=soldierskins_BullDozerskins.Bull4,Class=Texture)
Object=(Name=soldierskins_BullDozerskins.Bull4Faces,Class=Texture,Description="player name")
Object=(Name=soldierskins_BullDozerskins.Bull5Faces,Class=Texture)
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
Yours might look slightly differend depending on whether or not you
have been installing new skins or mutators but this doesnt matter.
Pop a line underneath that is exactly the same but references your
new skin INT. Mine now looks like this:
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Soldierskins_BullDozerSkins
AND THATS IT! Hopefully (fingers crossed), you should now be able to select your new skin in the
Player setup screen. However, with this many steps to follow there is an equal amount of
places to go totally wrong......It can take a while to get a test skin working , so keep at it and follow the steps carefully. |