Camera MovementsIt lets you move in the views. With the right mouse button you can move faster, using Shift you can move your selected brush along to the area you are moving. - Shift plus right or left mouse = rotate or move to area. - CTRL left mouse = Move the selected item or brush - CTRL right mouse = rotate that item or brush
Vertex Editingand the left mouse select the handles of the brush, you can then skew the edges of that brush with the CTRL button pressed
Brush ScalingCTRL and the mouse will activate it when it's selected. - Left mouse + CTRL = Scale horizontaly - right mouse + CTRL = Scale verticaly - left + Shift = moves the brush - right + shift = rotates the brush
Brush RotateIt is used by holding CTRL and with a combination of mouse buttons (Left rotates X axis, right rotates Y axis and both rotate Z axis) allows the brush to be rotated to any angle. This all depends in what view you are.
Texture PanningIt is used mainly for aligning the texture to match up with other textures. - left mouse button allign Horizontally - right mouse button allign Vertically - To select all textures from one brush, select one surface then press Shift B. - To select all same textures in your level, select that texture, then press Shift T - left click + shift select brush.
Texture Rotatethe same effect, it rotates the selected texture(s).
Brush ClippingFirst thing to know, is that with the builder brush, you will be able to clip/cut only, no clip/split, this is obvious, since this brush is here to create your pontential existing brushes. You can put as many clip points as you like but only 3 will be taken in count, like this >>> - clipmarker one and two are the clip section - clipmarker three is the clip direction This positioning is best done in top, front or side view then have a look in 3D view for positioning the third clipmarker. You can place the clipmarkers with the CTRL aswell with the AltGR and the RIGHT mouse button.
Clipping Selected Brushto see what section will be deleted, a hint is given by the red line joining the first and the second clipmarker here you can see a small red extension arrow. the part with the small arrow will be deleted. This is shown in the icon for the clipmodus
Split Brushwill allow you to split the brush, no part will be deleted although, you will have to rebuild geometry to take in count this splitting.
Flip clip Directionthis will affect nothing at all but if you will clip/Cut, then this direction will define what part will be deleted It simply swithches the direction
Delete clipmarkersNothing else to say, but you need to clear up when not in use.
Build a cubeit will give you an option to go to cube properties. This will allow you to change the height, depth and height of the cube brush you will create. The option hollow will allow for a cube that has an outside and an inside. The option tesselated allows you to separate the faces polygons, when you use the vertex tool on these, you may create other shapes out of the cube.
Build a sheetOne of the most common is to create Zone separations, like water, slime and all other. the sheet has to fit ABSOLUTELY the hole where it is apllied. It should NOT (I can't stress this enough) be used to create walls and other solid shapes. Sheets have no thickness, meaning zero, so it will never create solid shapes.
Build a CylinderAllign to side will allow it to allign its edges, while this option set to false, will put its edges to the editors grid The hollow options has the same effect as for the cube
Build a ConeIt can be hollow just like the cube, and has an outer and inner radius. The CapHeight works as the heightpoint of the inner hollow pyramid. Allign to side, see the cylinder.
Build a SphereA sphere brush. Once again right click on it to alter the properties of the brush, never exagerate with the Extra polation option this option works with small units, it multiplies the surfaces. with a value such as 1, you will obtain a double pyramid, and with 3 you have a medium quality sphere, the maximum to use for a good quality sphere will be 5, try to go higher and your comp may hang for a while.
Build a curved stairbut they curve around to a side when they have been built.
Build a spiral stairform a very tight spiral staircase. This will hang in the airs.
Build a Linear StairTry to select its sides and polymerge, then rebuild geometry. after that you will have smooth looking sides when lighting is applied even texture alingement will work better.
BSP Based TerrainWidth segments in width and Depth segments when in topview In topview you can see this as, Width = Width, Depth = Height. You will have to select and move the points with the vertex tool
Volumetric Brushwhen you rightclick it's icon you can select how much sheets will will be crossed through eachother by it's numsheest The radius sets the ..... radius, this is 64 for a brush that needs to have a total width of 128.
Add brush to worldAny brush can be added to the world, but make sure that you don't try to add someting to an area of the world that is not made yet, as this will make this brush useless and invisible
Subtract brush from worldDo not try to subtract a brush from an area that has allready been subtracted - as this won't work and can have adverse (bad) effects on your level.
Brush IntersectionSay you have a "cube" brush, but only want to cut out half a cube from a solid wall. You could go through the cube properties and change the shape of your brush, or you could simply move the cube to where you want it to go and then press this button. This will make a new brush, but it will only be where the solid wall was before. It is also good for making complex objects into a single brush. Say you want to make a fireplace, and you want to use it in a few places, create it(bit by bit) and then place a cube brush over the top (so the cube {or whatever} encompases the fireplace totally) and when you press this button, your new brush will be EXACTLY the same as what you created using many little bits.
Brush deintersectionIt will select the parts of the brush that are in an area that is not solid and create them into a new brush for you.
Add Special BrushThese can be a wide range of things, such as windows, water levels, portals and the like. It is normally used in combination with the "sheet" brush.
Add Mover Brushhave currently selected. When using this brush however, make sure tht the brush you have selected has NOT been streched in any way, as it won't work properly... |