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will have to be selected, else an error message will appear like this > this action will do the same as the small white sheet icon. No icon is made available for this menu action. this action will do the same as the small Red X icon. Note that will not delete any actor in that group, but just release these actors to no group This means, select an item, remove or add it to a selected group, then just leftclick the groupname, that way you will see the action take effect. In fact it is one of the powerfull browsers used by many good mappers or powerusers. just have a look at my "Rebuild fast" page, and you will have an idea of what it can do. Rebuild fast page When you open some map already made by some good mapper, if he left the brushes in it, you will see so many lines that you will ask yourself, how is it possible to work and see what your making with a mess of brushes like this? Mappers use groups to .......... group things like brushes and items just to hide them or show them when they need to work with them. If you have more than one level high in your map, and you want to work on one of these levels separately, you wont obviously unable to work on it, because of the wiremess shown on screen. Unless you first select the brushes and actors from each level and adding them to their appropriate made group. For example you made level one and then selecting all the actors from level one, making a new group that you name "Level one" (for example). Make level two and then selecting all the actors from level two, making a new group that you name "Level two". Now you will be able to hide group "Level two" and see only the actors and brushes from "Level one". This way you will see les lines and more clear what you are working with. You may create a new group for anything you like. It is allowed to create subgroups like this : select all actors for level one, make group "level one". select some actors from within level one and create group "level one ammo", containing only these actors. If you now uncheck group "level one", the actors from group "level one ammo" will be hidden automaticly, because it belongs as a subgroup to "level one". If you uncheck "level one ammo", then the actors from "level one" will be visible but the actors from "level one ammo" will be hidden. groups for lights or for items like weapons and ammo, that way you can hide these items without having to hide actors, this would be very annoying, hidding actors will also hide items and pathnodes, but also the handles fro the clipping tool, and that would be very difficult to work. So, better make groups for the things you need to hide and unhide when needed. Select all your pathnodes Select all the playerstarts Or just to select all the light sources Select all movers in your map |