New Map
This will create a new empty space. You can start here a new map
If you had an opened unsaved map, first save it. You may launch several
sessions of UED, but you cannot open several maps in the same session
Open Map
This will simply do what it says, open an existant map.
Save Map
This simply saves your map
Undo
Very obviously as the next button is, this one undo the last action
Redo
Redo the last action
Search
This option is very important, as you may search for placed items
in of all types placed at any location in the map.You may just use the first letter of the item in the namefield at right to constrain the search within this range.
Actor Browser
This will bring up the Actor Browser, here you will be able to
choose from any item you need in your map, from weapons to ammo,
and triggers, ambiant sound, etc.
Groups Browser
With this option you may create groups to group items and also brushes
just to keep some order in all of it, this will allow a smoother
work around, and hide or show items to use or place or replace or
move around, just imagine the possibilities.
Music Browser
This will bring up the music browser, here you may load any music
file from the UT music folder in UMX format. You may also import
several formats like Wav, S3M, Mod, Stm, It, Xm, Far file and then export
it as a UMX formatted music file. When selected you may listen to it, and
when satisfied, you may add it in the Level Property in order to link it with the map.
Sound Browser
This option opens the Sound browser and will allow you to load UAX sound
packs, import wave files and export to UAX files. You can then use the
sounds in various ways in your map.
Texture Browser
Well, this is one option all mappers should know, how would you start
your new map else. Here you can open and save texturepacks.
You may import PCX and BMP.
Mesh Browser
This will open the mesh viewer, not much you can do here, or just look for
the right mesh to use if you messed with the mesh of some item.
No load nor save, nor improt or export, just view and select to use.
2Dshaper
Here you can build your 2D shapes that you can use in your map.
More about this Shaper is explained in other help files.
You may export and import your shapes here as 2DS files.
Script Editor
This opens the Script Browser, very important if you intend to make your own
items, like weapons, ammo, voicepacks, mutators and such.
Actor Properties
This icon opens up the Actor properties for the selected item.
All the properties and options for this actor can be set here.
It would have the same effect as pressing F4.
Texture Properties
With this icon you open the surface properties of the selected surfaces(s)
also called polygons, the actual surfaces have a texture, and it's the
surfaces flags or options that are set and not the texture properties.
Texture properties are set in the texture browser.
Choose here all of the flags like translucence, masked, unlit, etc.
The same option will show when pressing F5.
Rebuild Geometry
This icon let's you Rebuild geometry ONLY, this means that only the geometry
from the visible brushes is rebuild; light will not be rebuild thus be ignored
and deleted at tyhis time, showing you the map without any lighting, that is
plain texturelook without any shadows or light casting. This is also
a good state for testing the map, it will run faster without lighting.
Rebuild Light
Rebuild lighting ONLY will, as it says, only rebuild the light.
This is used when you put some additional lightsources and want to see the effects.
I cannot say it enough that you have to rebuild the light each time you added
lightsources, and intend to navigate in one of the 3D views, faling to do so
will inevitably crash the engine, because of the added lightsources are in some
temporary buffer to view it in 3D, the engine asks for a light rebuild.
Remember this when you have a crash in 3D after adding lightsources.
Rebuild Paths
Rebuild Paths ONLY will do exactely this, nothing else.
Don't expect bots to use the freshly added playerstarts and items and
pathnodes when you test your map, without rebuilding paths.
Rebuild Complete
And now the most important icon, this on rebuilds all, this means that it
rebuilds the geometry, the lighting and also the paths. But it also does much more.
Some of the geometry will not be rebuild with rebuild geometry like the
BSP optimisation that will also rebuild your zones here. More in the next option.
Rebuild Options
This icon opens the settings for the Rebuild All option.
It let's you chose what to rebuild, if for example the path is already,
you did not add any path or items and is perfect, you may uncheck it here.
same for geometry.If you are new to this, don't touch the sliders as they are already put to maximum quality settings. Same goes for the checks on the BSP settings. If you are sure of what you understand her, feel free to play with it to get better results, or faster results, anyhow, any other setting will have other results obviously enough, that's what is expected and why you change settings.
Run Test Level
What to say here, test your map will launch your map and you will have the
GodMode option available, obvious. This will be a simple DM.
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