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As always, first things first. A map, texturepack, soundpack, and so on have specific extensions for the engine to know how to handle it. In fact, they all are the same and are U files. They just contain the data needed for the level to be playable. Just to make this point a bit clearer >> You can open a map UNR to use it as a texturepack. The editor is opened and you opened a map for edition, now you just remember that you had a very good and fitting texture for this map in that other map that you finished last week. In the texture browser just open, go to the maps folder in the file selector, select All Files. Now you see the maps, select your map, and by UED magic the textures contained in that maps MyLevel will show up in the texture browser. in the texture browsers pack selector you will see the name of that map. of course, this only works when you import in MyLevel. When you create a map and save it to disk, that file contains fata on the brushes used, what shape they have, meaning, their coordinates or vertices, the texture applyed on them, how these textures are alligened and resized, they actors used and placement in short, all in the map is stored as data, very obvious,no ? Now, if you make a map with many texture packs, sound packs and music files you made outside of the original packages, you will have to upload them aswell, and be sure that sooner or later you will forget one, this will cause , as you already know that long, that the map on the user side, will not open at all. For textures and sound do this >>> in the texture browser, file > import >select your file check any flag you need for that texture like masked, etc for the package type MyLevel, respect the case it may NOT be mylevel nor MYLEVEL or such, it has to MyLevel. now, what happens when you save your map ? >>> When you save your map, the textures data, i mean the all the pictures data are saved in the map file as beeing part of that map and not as beeing a separated textures pack data. look at it like this >> You read a book showing how to use UED and the toolbars further in that book you find a note that refers to another book that shows how to produce your animated characters. This is the same as mapfile plus an external texturefile. Now you got a another book that explains UED and at a given page start another tiopic explaining how to produce the actual animated characters, so you don't need to open a second book for it they came in one single book. This is a map containing all needed files in MyLevel. I'm so sorry to put it in such naive way, but know this > some guys still come find me and say they still dun get the MyLevel story. |