Use the dropdown menu from this option with it's small arrow. As expected you will see exactely the same options as for any other simple texture, except that you will find some option called "IceLayer". ![]() If you are clever and have an eagles-eye, you will notice that the Glass-Layer works with the Alpha channel of the applied Glass-Layer texture, this is the darker the parts of that Glass-Layer texture, the more translucent they become on the underlying Source texture. You can move or make animated the part you like with the "MoveIce" setting. If "MoveIce" is set to False, then the source texture will move around. If "MoveIce" is set to True, then the Glass-Layer texture will move around. All other settings from the "PanningStyle" setting will create automated loop animations. As their names are very obious, it would be useless having them explained. existing styles are mostly like the effects you may aply to simple textures in their properties like loop WavX : horizontal, WavY : Vertical, gestation : Small Wavy, circular. The TIME_FrameRateSync will try to match the effect animation with the servers frame rate. The TIME_RealTimeScroll will make the effect have always the same speed, whatever happens. These settings adjust the sense of the scrolling, this means, if you have a texture os size 256 and you put VerticalPanSpeed at 128, the effect will center. If you put the setting at 64 it will negate the sense, and higher than the half, it will make a positif sense. These settings can be used with the "PanningStyle : Slide_Linear" to make it scoll in any sense you like and automated loop. |