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The key program for this process is a music tracker. It's a program with which you can make so-called Music Modules (MODs for short).To my knowledge, all of these programs are freeware. I personally recommend using Additionally, you probably also need a sound editor, like Goldwave to edit your sound file to your needs. However, Goldwave is not freeware. For example, you cannot import any mp3 files into MPT, you first need to convert them to .wav files...
In Goldwave, you can do this, by going to the menu Effects > Resample... and you can choose a sample rate for the sound. Be advised that you also need to make sure that the playback rate is at the same value as your sample rate, or the wav will sound funny if you play it. Also keep an eye on your file size. Having a wave file in 22050 Hz/16-bit/mono is fine, but if the file size is over 5 MB, then you seriously need to tone down the file size. You might consider making it 16000 Hz/8-bit/mono or something like that. Try to find a balance between file size and quality. A 2.5 MB wave file should roughly be the maximum you want to have. So, start up MPT. To import the wave file, click on "open" and go to the directory which contains the wave file. The wave file doesn't appear! The default should be "All modules". You need to select Wave files (*.wav) You see a new screen appear with some tabs. The general tab doesn't contain anything special. You can e.g. specify the song title or add channels. The patterns tab contains, the patterns! The number of patterns depends on the length of the song. Trackers record different notes through patterns and thus create a whole song. The samples tab contains the wave sample that you imported. Very useful for trackers, because here they can import the samples (of musical instruments) they want for their track to contain. To you, it doesn't mean anything if you're just here to convert the wave file. Same thing goes for the instruments tab. In the comments tab, you can put comments about your song. Some info about yourself, credits, notes/reminders, anything. so there is little you need to do right now Click the play button on the main toolbar or press F6 to play the module to see if it turned out right. then you just have to save the mod in MPT. But if you also want to convert the mod to a umx file for use in a UT level, READ ON! The different formats are there for people who want to add some effects to their modules. Different formats have different effects - effects like vibrato, tremolo, panning and note delay. It's not useful if you want to convert a music file into a music module. Before you save the mod and close MPT, there's something you need to do if you ultimately want to convert the mod into a umx: - Some people say that when they made the music module and converted it to a umx, the music stopped playing after couple seconds when they were listening. Not very desirable! - If you'd set the speed for each pattern in the patterns tab, the module would play correctly when converted to a umx...confused already? Don't worry, we'll go through this step by step - The problem is that the Unreal engine does not recognize and process empty patterns in a music module. Maybe the engine doesn't see anything to play and just loops back to the beginning of the song...who knows? Anyway, the engine has got problems when there's nothing in a pattern. To solve this problem, do the following: - Switch to the "patterns" tab. Above the table-like area, you see a slide bar which contains all the patterns with their pattern numbers. The amount of patterns depends on the length of the song. But you should see something similar as the screenshot below.
This also means that allthe next Paterns (patern 1) will automaticly inherit this same value. So, these are done, you may verify if you like. Now, all the patterns with the same number (1) have the pattern speed assigned to them. And when the Unreal Engine reads the umx file, it'll maintain that speed for pattern 1. It will continue playing the note (song) that was played in the first pattern (0). That basically should solve the whole problem that you get when playing the umx! Saving it,convert into a UMX music file. in your Wave editor and restart the operation, watch out for distrtion when making the volume to loud. - Open the music browser, go to file > import and choose the module. - Open it, confirm the name and it will appear in the music browser. - Click on the play button on the music browser to test whether the module turned out well. - Don't forget to save the module as a umx file! - You do this by clicking the "save" button in the same music browser. - You'd have to specify a name for the umx. Good luck! because this is already imported into the module. |