Realtime Preview
Top Front Side View
WireFramed View
TextureUse ViewAll surfaces with the same texture will show with the same color, that way you will be able to see where these surface are to be found. Very interesting, because within this view you can see where a brush is cutted into parts, if you would like to see why some brush isn't lighted correctly or the texture's allignement isn't correct, here it will show very neat what happens to the polygons. However, movers will still show as purple wireframe, as they don't show their polygons and stay wireframe in any view untill you do the Show Polygons on them selected.
BSP View
Textured View
Dynamic Lighting Preview
Zone-Portal ViewHide-View Modes
- The Mode option will let you choose from exactely the same option as all of the
view modes that you could choose from each separate icon named earlier »Top, Front, Side, Wireframe(perspectif),Texture use,BSP,Textured,Dynamic,Zone portal - In the View option we have some VERY interesting options to choose from like » - Show active brush or press B, this will hide or unhide the red builder brush so you will be able to see right what you're doing. - Show Moving brushes, that will hide or show all movers (purple wire) - Show backdrop, shows the backdrop image, very annoying, don't use it. - Show coordinates, will show .... coordinates in the infobar. - Show paths, will show all the path connections in different wirecolors according to the reachability for the bots, see pathnode colors for more info. - Actors options have some very interesting extensions too like these » - Show full actor, will show all actors as they really are in mesh format - Icon View will show them by their icon alternate - Radii view will show theire radius, if the contain sound or collision. - Hide actors speaks for itself. Use this if you want to work on the brushes. - Window 16-Bit or 32-Bit color, can be usefull if it turns out to run better and faster in 16-Bit color, but this option will of course only be available if your grafics card allows this. Software-Hardware RenderThis is not really an option to play with, just use it correctly, means » - Only use software modus to edit your map. Software modus was not intend for game use but for editing. - Now you may use the hardware modus in the editor just to preview on how the map would look in game. You may try to edit in Hardware modus, if you have a good comp like mine, but still some problems will be found when zooming in and out, just use it for a real preview. - If you switch to Harware modus, it will take fex seconds to initialize, so just wait for it, the same will happen if you go test your map and left it in Harware modus, the screen will be blanked out and redraw after fex seconds. - If you quit UED and leaving it to Harware modus, then when you restart UED another time, your view window may look blank again. So go to the menubar and do this Menu » View » ViewPorts » Configure » pick one. - When editing or navigating in Harware modus, switching to another application and then switching back to UED, you may see the content of your other application in the UED view window, just move around with the right mouse, and it will redraw. - In Harware modus you will also be able to have a look at the detail textures you use. |